• I think the key difference between Siege and Overwatch is that any team composition in Siege can be successful, whereas that's definitely not the case in Overwatch. In part, that's why I've enjoyed Siege much more than Overwatch recently (though I still greatly love Overwatch). In Overwatch if I'm playing quickplay and am not in a full party, it can be very frustrating when people don't understand their characters role, don't have the skill to execute their characters role, or refuse to play characters that would better fit the team or counter the other team. This can make for frustrating situations where the dps players aren't getting kills, but I feel uncomfortable changing from a healer as no one else will play one or something like that. And this is not the other players fault mind you. There's so much information a player needs to know that's not readily apparent or taught to the players that I can't blame people for not knowing the optimal way to play certain characters, hell, for the life of me I can't figure out Zarya!

    Meanwhile in Siege, while there's still a lot of information to take in, a lot of it is applicable to most of the other characters. Sure it takes time to figure out some character specific things, like where Valkarie should put cameras or how to use shield characters effectively, but most game knowledge is applicable to all characters. Also, it's much easier for a single player to carry in Siege so skilled play can feel more rewarding. Two nights ago my friend won a 1v4 match on defense just using map knowledge and creating strategic pinholes through wall and our entire team went crazy. It was so much fun!

  • Ratchet and Clank seems to be timeless, it's crazy! I've been a fan since the beginning and every time I come back it brings me back in again. So many other platformer games from the early-mid thousands feel very dated now-a-days but somehow R&C remains fun and easy to control, and the mechanics haven't gotten tired over the years.