Ah, yeah -- that's good feedback! "A Mind Forever Voyaging" ended up being quite an endeavor, actually. In the future we might try putting games at that scale in a month by themselves.
Oh PS -- I hit some kind of bug in "Fail Safe" in both the Parchment (browser) version and in the Lectrote interpreter (which I believe use the same interpreter under the hood, so it's hard to say where the issue really lies). If you got stuck entering codes for the laser, scroll through this Club Floyd transcript for the full list of codes, which is supposed to appear on screen at some point.
Enjoyed the way standard parser responses were rewritten for "Fail Safe" -- where a typical parser might say "I don't know how to [x]," Fail Safe says "Sorry? Do.. what? I'm afraid I can't hear.. ...much static.." Love it.
My interpretation of "Forgotten": I think this was a meditation on the inherent sadness in the idea of "Abandonware," right? A kind of poetic fairy tale about these incredible simulacra abandoned to bit-rot on old hard drives ...
Also loved the art and the framing device of that BIOS POST screen in the opening :] Super good stuff.
Oh you're right about the D-Box downloads; weird. I've replaced that link with a link to DBGL instead.
I have problems thinking things to do, and often I also have problems finding the correct English word to do that (I didn't start learning English until 9). ... MS, with its very limited verb list and its in-game and in-story help system, the script, completely solves the problem for me. I wonder if its solution is widely applicable to other games.
Right! I think I first heard of "Midnight. Swordfight." in Emily short's column "Text Adventures For People Who Hate Guessing The Verb", which has a few other recommendations in that framework.
I went back to ask Dmitri about the playscript just now, and noticed another detail -- he mentions that he doesn't like to go to sleep, because he never wakes up. He just goes to sleep, dreams, then goes to sleep in that dream, and so on, nesting forever deeper in a dream-within-a-dream-within-etc. Meanhwile, the player only ever wakes up! The command to exit the swordfight is "wake up" but it's also the command to return to the swordfight.
The script is immersion-breaking, but everything in the game is immersion-breaking.
Yeah, it's great! It's like Brecht :]
oh thx! :]
You might also try Lectrote, which runs on linux & you can just download a binary.
I'm getting more acquainted with the various IF formats as we go here ... I think "blorb" files (.zblorb or .gblorb or a few other variants) are bundles of a game + extra resources (eg. images). Within a blorb file, the actual game code can be in z-code (classic infocom format) or glulx (similar but newer format).
Lectrote supports both z-code & glulx, and also Ink, and has a nice interface. Maybe I should start linking it in these posts! (edit: just added the link, replacing frotz+zoom since lectrote runs everywhere)
thought the sequence in which you fly to the moon as a pig, which was probably my favorite bit in the game, could be compared with Magical Makeover's sense of getting a huge, unexpected result from trying something out of the blue
Yeah, likewise. Also Dmitri's seemingly-huge body of responses to your keyworded inquiries. I love that sense of stumbling into deep water.
Btw I never found anything else about Matilda, but I think she’s the reason the countess hates you, thinking you killed her friend. It’s the best guess I have for what the “rumor” could be.
Oh, interesting theory! Dmitri is so evasive about the rumor -- "if it wasn't this rumor, then it would have been another ..."
And commentary from "Magical Makeover":
This interactive story was actually inspired by the SA Forums "Girl Games" thread by Devious Vacuum. In the context of the thread, "girl games" refers to a subset of short Flash games targeted at girls and women. Most of these games are low-effort, minimally-interactive, sexist, and terrible, and exist primarily as a vehicle for advertising.
A popular genre of girl game is what you might call a hygiene simulator. In it, you are presented with an "ugly" girl (or, occasionally a boy or animal) complete with pimples, eyebrow stubble, dark circles under their eyes, etc. Following a sequence of completely linear prompts, you use a variety of colorful gels, fruit pastes, sponges, and thingamajigs (few of which, as far as I can tell, even correspond to actual cosmetics or real-world objects) to beautify your subject. Once your subject has completed the appropriate gauntlet of hygiene, and become pretty enough to go out in public, you can change their clothes - and occasionally their makeup, hair color, and eye color - in a brief, boring dress-up sequence with limited options and a poorly-coded interface. The linear hygiene section of the game, of course, serves to pad out the short dress-up section so that the player will spend more time on the host website and, thus, view more ads.
Anyway, after seeing these sort of games, I began to wonder if I could take the basic framework of "beautifying" oneself and dressing up, attach it to an actual goal (sneaking into the Equinox Ball), and make a Twine story out of it. The final story is probably more influenced by fairy tales than girl games, but it does share certain common girl game imagery and themes, such as: bizarre and possibly dangerous cosmetics; non-food objects made of fruit; overly-demanding children; sudden and unexpected surgical procedures; fairies; princesses; and the color pink.
Hopefully you enjoyed reading it! You might be able to tell, from context, what day I wanted to release this story, but that deadline just flew right by, didn't it?
(then there is a second page that explains how to get all the endings)
Here's the commentary from "Midnight. Swordfight."
A paleontologist, upon finding a cache filled with dinosaur bones, was pleased to discover that they formed a single specimen, a veritable monster. It went into the textbooks. Not until many years later did other paleontologists begin to poke at the bones and doubt this original configuration. They rearranged the bones into another specimen, and it went into the textbooks instead. Well, it happened again, with reconfiguration after reconfiguration, and new dinosaur after new dinosaur. The poor textbooks were panting to keep up. Finally the paleontologists were flustered enough to tromp back and examine the cache's location, which happened to be on a farmer's property. When they consulted the farmer about it, they were told it was a mass grave for chickens.
This game has no optimal ending. It has certain elements (weapons, costumes) that can be reconfigured to produce more than twenty-five different outcomes. Some involve violence. Others do not. You can change what happens to suit your preferences.
All endings will lead you here behind the curtain.
I've found two (aside from landing in the bastille)
when the dauphin catches you after stealing the plans, you can escape him and accidentally leave your shoe behind
if you don't escape the dauphin, you have the option of living happily-ever-after with him, (with implication that you're actually going into deep cover). i think this one might require you to dance with him for a while in the ballroom too?
no that's great, thanks! good idea on the extra data too (rough length/notes), i added column headings for those
I haven't gotten to Cinder yet, but with regards to your aside/second Q -- yeah I think that kind of discussion looking for info & assistance while playing thru makes sense here!
Cool! Just watch this space; we'll get started on Monday the 6th.
Cool! Yeah i think we will start with those. I'll make a post on Monday to kick off :]
Here's a publicly-editable google spreadsheet "wishlist" -- http://bit.ly/TextClubWishlist
I enjoyed Emily Short's recent RPS post "Dressed for the Party" & was considering plundering that for ideas for the first month. Also "Midnight. Swordfight." is one that I've wanted to go back and spend more time in & analyze, which could fit somewhere alongside those games thematically.
In general I'd like to try to pick games together that have some clear mechanical or thematic threads in common, to help prompt discussion.
My next step is putting together a public list -- I guess a google spreadsheet is a simple solution so I'll start there.
Great! Thx :]