Keep it secret, keep it safe. Big ideas, secrecy and the new designer’s mistake of keeping it all inside. PART II
Sharing is necessary in game design If you don’t share your ideas, you can’t get other people to consider your game. If they can’t consider your game, they won’t be able to think about playing it, let alone publishing it. It’s really that simple. At some...Keep it secret, keep it safe. Big ideas, secrecy and the new designer’s mistake of keeping it all inside. PART I
You’ve got an absolutely brilliant idea for new game. It’s something you really think will catch on and you know it will be a huge seller. So you write up your idea, perhaps draw up a prototype or two and then lock yourself in your office and start chippi...Welcome!
Welcome to Imzy and the Board Game Community. I'm Ben, the guy who runs the 16k+ strong Board Game community over at G+ (https://plus.google.com/communities/111229977945579240171). I've also had a few of my titles professionaly published and run Troll in ...Quick review of World's Fair 1893
World’s Fair 1893 is published by Foxtrot Games, designed by J. Alex Kevern for 2-4 players, ages 10+. It plays in about 45 minutes. What it is World’s Fair 1893 is a worker placement/set collection game. The board is variable, meaning it changes each tim...My home on the internet: Troll in the Corner
Here's my home on the web, my little corner of the ethernet, Troll in the Corner. It's my website that's dedicated to all things table top gaming, which I founded in 2008.Testing to see if this thing is on.
Sings quietly Oh, I love modern hobby boardgames!



