A quick overview of major changes from Civ 5

Hello everybody, I have been looking through a lot of gameplay videos and the like, and on the surface it seems that the jump from 5 to 6 is going to be pretty big.

I have compiled a small list of changes to the core game for the newer people who don't have time to analyse these videos:

  • The city has been broken up, now your beginning city will hold specific buildings, but to build more specilised ones you'll need to build 'districts'. Some examples include the campus, which is required if you want to build science buildings (library, university etc.). There are districts for almost all the aspects of a city, culture, faith, your army etc. Its also important to remember that they take up a slot of land.
  • Wonders, like districts, can also take up a slot of land and in some cases have specific requirements. Similar to how wonders in Civ 5 worked, but they're slightly tweaked. I haven't 100% confirmed but some wonders require a district, so for the Great Library you need the Campus etc. Whereas a wonder like the Hanging Gardens just needs a river tile. Now whether the Great Library is built within the Campus or its built next to it, taking up another slot, I haven't seen.
  • Roads can't be built, but when you establish a trade route it will automatically build one for you
  • Workers have been changed to builders. Builders have three uses and can build things on land AND sea tiles. They also repair buildings and this does not use up one of their three uses.
  • The Social Policies now act as a new tree, similar to the tech tree in 5. You research things called 'Civics' and they can unlock 'Policies'. Policies are cards that you slot into your government, and you can only have a certain amount of Policies activated at a time. As you work your way down the tree, certain 'Governments' will unlock for you, Governments are different strutures for your policies, the better the Government you have the more policies you can have active, and since Policies are split into different types they might allow you to equip more combative policies and less science policies.

Those are just some changes, I am hitting the character limit so I'll leave it there!