Deck Archetype: Golem Graveyard!

I wanted to start with the deck that has gotten me to my new personal best! (3500)

Play Style: This is a very defensive deck, the main goal is to gain a big Elixir advantage, to do this, you need cheap and effective units that can net you an Elixir Advantage, the reasoning for this is because the main combo of the deck is extremely expensive! My choices were , Skeleton Army, Archers, and regular Minions! You also need AOE (Area of Effect) so you can easily deal with your opponent's push that they're setting up, I went with Fireball and Zap as they have amazing utility. And finally I went with the Elixir Collector! After some testing I think that theElixir Collector is viable again, which is great, as Golem has always depended on it to a certain degree.

How To Play: You want to start by gaining an Elixir Advantage as stated above, to do this, you want to start out with an Elixir Collector, place it in the middle of the Crown Towers, the reason for this is so you can lower the value your opponent gets from a potential Rocket or Miner, if your opponent Fireballs it, place it behind a Crown Tower instead. Another trick is to always place the EC by the tower with the most health so your opponent doesn't get bonus Fireball value. If your opponent reveals that they're playing Miner, always have a Skeleton Army available whenever you play your EC. If you don't have the EC in your starting hand play Archers or Minions behind the King's Tower to cycle to it. Never play the Golem as your first card because if it gets countered relatively easily your chances of winning is heavily lowered. In most cases you want to Fireball a Princess that is played behind a tower, as you don't have many other ways of easily dealing with it.

That is all for today. I am sorry if I've done a bad job on it, I am not used to making guides, it was a very fun experience though! :D