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SDL2 raycasting in golang

Inspired by Doom and Wolfenstein 3D, I'm trying to code my own raycasting engine using Go and SDL2. I'm starting with the basics.
https://gist.github.com/muthdra/e4bc2507cad8ce6fb3f85f07a4fdc7c5




Well done can't wait to see where you take it. Would love to see a gif of some of it as you go on!