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Goblin Punch: Dungeon Mastery
Goblin Punch: Dungeon Mastery
No, not dungeon mastering. That's the shit with the rulebooks and the rulings and using a Mountain Dew can like a judge's gavel. I'm talking about dungeon mastery: players improving by learning about the dungeon (or at least acquiring the perfect set of tools for it).
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A great guide on how to think about making puzzles that will let your players train themselves to use a dungeon.




A really entertaining article