Exploring all things Elder Scrolls
ES 6 combat and leveling
How do you want the combat and leveling to work in Elder Scrolls 6? I think that there should be a bigger emphasis on blocking rather than armor, and i liked skyrim's leveling.

How do you want the combat and leveling to work in Elder Scrolls 6? I think that there should be a bigger emphasis on blocking rather than armor, and i liked skyrim's leveling.
Personally, I would like for Bethesda to bring back the whole class system, similar to that of Oblivion, but with perks after each level, like in Skyrim. I also think that there should be more combat variants, such as dodging and parrying to make combat more than just : hit, block, shield/weapon bash.
I dunno I preferd skyrim sleeve long and "class" system there's more room for role play your not just with a class type you can be everything !
I think there should be more fighting techniques, and there should be classes I really like that aspect.
I would like to have a counter system
No the reason armours a bigger deal then blocking is because shields suck. You can choose to block an attack or kill everything before it gets close enough to attack
Im saying that blocking should be buffed and armor nerfed
(sorry if this is a bit long, I just think that these two topics - combat in particular - need to be analysed by fans and, more importantly, the devs)
Skyrim's leveling made/makes sense in the world - as you use stuff, you get better, obviously - but from a gameplay pov, it can easily be manipulated and exploited. However seeing as it's a single player game, the fact that exploits were there never really bothered me because if you don't like 'em, don't use 'em. I hope they keep a similar leveling system with some small innovations. As for combat, I just hope that they don't go with the same tanky=more difficult bs (similar to Fallout 3 and nv), because it just takes up time and draws away from some of the fun. Luckily I think Bethesda have kinda worked their way around that 'problem' with Fallout 4 and the legendary system and especially the new survival difficulty (which also allows up a more immersive experience)