I've wanted to try my hand at web games for ages, and because I'm a hopeless Scala fanboi I've been playing with Scala.JS. I chose Pixi for no reason other than I liked the name. So far I'm working through the tutorials, and after the fairly stiff learnin... I took some code from the web and got it running again. The code autogenerates a minecraft world using cellular automata. Then I made a music video fly through. Code is 3 years old so likely out of date. Since digitl hadn't heard of these guys, I figure it's worth posting here. There is a lot of variation in quality, but there are some real gems, especially if you are into your pixel art: they held a competition called the Liberated Pixel Cup for building... Game icons! I love this site! The style is simple and easy to work with, the license is CC, and the curation is top notch. One day I will find a reason to use 'ninja velociraptor' I have a ton of music and loops (mostly electronic and sci-fi sounding), that you can use in your games. Just ask. What is a simple software for creating short loops and sounds effects that could work for a game? I'm thinking of something like the Figure app (https://itunes.apple.com/us/app/figure-make-music-beats-collaborate/id511269223?mt=8) but possibly for Mac OS ... $2,285.00 is the cost of the minimum required hardware, so not 100% free TIL from Wikipedia: Code smell, also known as bad smell, in computer programming code, refers to any symptom in the source code of a program that possibly indicates a deeper problem. According to Martin Fowler, "a code smell is a surface indication ... I've started working on some kind of infinite voxel terrain thing in Unity. Currently trying to fix UVs and overlapping triangles in the mesher (surface nets).