Imzy
  • Discover communities
  • Log In
  • Sign up
  • Home
  • Discover communities
  • Log In
  • Sign up
  • About
  • Learn More
  • Contact
  • Community Policy
  • FAQ
  • Sitemap
  • Terms
  • Privacy Policy
  • Available on the App Store
  • Available on Google Play
Copyright © 2017 Saurus, Inc. All rights reserved.
Gamerghazi

Gamerghazi

Discussing how the media we consume represents the best and the worst of us.

463 members
Posted byCanVoxin/gamerghazi-May 12, 2016 at 11:51 PMΔ

Is This Where We post Every HBomberguy Video Forever?

Fallout 3 Is Garbage, And Here's Why

This is a review of Fallout 3, featuring retrospectives on the series as a whole, analysis of gameplay and storytelling mechanics, discussion of the games' initial critical reception, and the ability to absorb 1.5 hours of your human life right through the screen. It is also feature-length.

youtube.com
Comments8
  • colbyklausMay 13, 2016 at 12:39 AMΔ

    i'm glad the ending gets brought up because, well, that was my most disappointing part. maybe it's because the majority of my gaming prior to that moment was Final Fantasy, so I was used to big, long endings that feel like a huge payoff for everything you went through.

    the fallout 3 ending was a slideshow that felt like it would've happened whether i was there or not. like the toughest choices or decisions i made, and the speed at which i made them, had no bearing.

    and the difference is, in a game like Final Fantasy, you're not setup with the idea that your choices will make drastic changes in the story and world. you go into it knowing it's a story being told and you're there to witness it. with fallout 3, the game sets everything up as a story you're creating, you're influencing.

    but, what difference did it truly make if i destroyed megaton or not? sided with the ghouls or residents of tenpenny?

    i mean, you can say that the difference is i won't have access to someone like moira or having an apartment in tenpenny, and three dog might say different stuff on the radio. but it never felt like those differences mattered to the world in any significant manner. those differences didn't matter to the story or the ending. and the ending didn't even matter to the ending. i remember the first time i played fallout 3, after i watched the disappointing ending, i reloaded a save and made a different choice in the final scene. and all that resulted in was, what, one different sentence in the entire ending?

    and that's why the game has become something i start up maybe once every couple years, play for a few hours just to kill stuff, and then forget about.

    anyway, halfway through the video right now, really like it so far!

    edit: i have to disagree about NV. maybe it's because i played it on PS3 where it was constantly loading and buggy, but i found even less interest in the world and story than I had in 3.

    • TreborMay 13, 2016 at 4:35 AMΔ

      Fallout 3 in general is a weird game in that it sits in the space between Bethesdas vision of what the series should be and what the games used to be. It has a lot of elements of the older games in things like theme and style obviously differs so drastically in gameplay going from isometric CRPG to 3rd/1st Person Bethesda RPG that honestly it might have been better off being its own IP.

      IMO your right about choice though. I can find some reconciliation in things like how the world plays out in my imagination after I have stopped playing and more concrete things like the fact that Megaton is just gone after you blow it up but it still falls down. Megaton in particular feels like such a weird choice and almost specifically designed to be the poster boy for the games marketing and only being included because of the designers needing some wow factor for the trailers. Other choices feel a bit more realistic to the game world such as the ending as you mentioned but yeah they dont really have that much of an effect beyond traders having fresh water if you chose to do that.

      New Vegas and 4 together are really interesting as both appeared after the series reboot but the difference in priorities for the teams is obvious. 4 obviously came out way after Vegas but you can see there is much more focus on the visuals and I suppose aesthetic choices with the more Bioware style of conversation and the combat is way better than any of the previous 1st/3rd person games. Vegas however feels to me like a more believable world having better writing, story, character design ect.

      Like you I cant seem to ever get back into 3 after my initial playthrough it just feels so shallow and I suspect when 4 becomes dated I will feel the same way. New Vegas despite the bugs, outdated graphics still interests me just because of what Obsidian decided to focus on.

      Its a good video anyway, I love his videos focusing on other youtubers and Outrage Culture but I can appreciate he wants to be diverse in his content.

      • colbyklausMay 13, 2016 at 11:33 AM

        what's weird is how, at least in my initial play, i really enjoyed the game up until around the ending. it was all so new and one of the first open-world games i had ever played. it seemed so cool.

        but i've never been able to complete it a second time. part of it is realizing how hollow and unimportant everything is to the world itself, and part of it is the problem a lot of games have with choices where the second play makes it blatantly obvious that whatever choice you make doesn't matter afterwards.

        also, like the video points out, the morality is so segregated it just doesn't feel fun to choose after awhile because there's no challenging questions to answer. i had that same problem with Infamous 2, where i could either be a standard superhero or be a comically over-the-top super villain. the choices weren't really, "X may be beneficial to these people but may hurt these other innocent people and in the long run could make the world better but you'll have to struggle with the public distrusting you", so much as "here's a bus of innocents. save 'em or blow 'em up. doesn't matter which. thanks."

    • directhexMay 13, 2016 at 7:01 AMΔ

      Bethesda's games suffer WAY more from the PS3's architecture than most.

      • colbyklausMay 13, 2016 at 11:22 AMΔ

        yeah it was really surprising to me how badly the game ran, as i haven't had any other game i can think of that i've played with such a huge amount of issues. that might be why NV didn't resonate with me as it did Hbomberguy, since i didn't get to enjoy the story when it would take fifteen seconds to load an outhouse.

      • directhexMay 13, 2016 at 11:31 AMΔ

        I'm surprised they even got it running, given the issues with Skyrim's DLC. Whodathink 200 meg of RAM wasn't enough for a big open world

      • colbyklausMay 13, 2016 at 12:13 PMΔ

        oy, skyrim was another game i just couldn't enjoy. i played that one on my mac. it ran fine enough, that part wasn't the issue. the issue was similar to FO3, where nothing about the pacing or structure made me feel like i was actually this legendary dragon born and that my role in the story or world mattered whatsoever. like, ok, the thieves guild: go through all of these trials and challenges, feel like it's going to have a big payoff of really making a change in the region, and you're going to solve some huge mystery, and improve all these lives, and it'll just be AWESOME!

        then...you get a skill you can only use like once per game-day, which isn't particularly super useful, and the people you brought salvation to are like "yeah cool thanks, we're just gonna perpetually hang in this den now oh and also nothing you did matters to anyone outside the den nor changes anything mechanically in the rest of the game."

        after that, i decided "well, side quests are worthless, so let's go do the story" but damn, i couldn't give two shits because the pacing was so horrible and i had no reason to feel like any side was particularly enticing or even what their goals really were.

        so basically i had this big world where i could wander around, use magic attacks that just seemed like palette swaps, kill dragons to get barely-improved loot and skills that i used rarely, and spend dozens of hours crafting for marginal improvement that would ultimately make any other loot be outclassed.

      • SocialJusticeGMMay 13, 2016 at 4:25 PM

        I loved Skyrim, but only because I really focused on carving out my own narrative. My entire playtime has been focused on trying to keep my husband safe from all the terrifying danger in Skyrim.

Gamerghazi

Gamerghazi

Discussing how the media we consume represents the best and the worst of us.

463 members
  • About
  • Sitemap
  • Terms and Conditions
  • Privacy Policy
  • Copyright © 2017 Saurus, Inc. All rights reserved.