Gaming! So many games, not enough posts!
Non-Professional Game Dev - The Joy of Making - Extra Credits
Non-Professional Game Dev - The Joy of Making - Extra Credits
Why are hobby and personal games important? Even though they rarely make waves in the mainstream game industry, they are a fantastic outlet for expressing a wide range of creative possibilities. Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below) _________ Get your Extra Credits gear at the store!
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I know this was posted ages ago but I keep thinking about it and how WRONG it is. First off he vastly undersells the audience for your average half decent hobby game with an interesting idea (mine are at best middling quality and I have had lots of strangers enjoy them and even do let's Plays) and misrepresents how many genuinely popular hobby games there are out there. But he also completely ignores the existence of (a) niches with communities of underserved people desparate for any game suiting their tastes, like queer romances (b) communities of creators and fans of a specific genre where free games are the default or at least very common, like IF and pixel horror (c) the fact that many people, including professional games devs, make games cheap or free out of principle, generally to serve the sort of groups in (a) or (b), or to educate people about a topic they consider important.