Gaming! So many games, not enough posts!
The fallen price of indie games
The fallen price of indie games
"It was obvious hours into launch that I'd messed up." In 2010, Terry Cavanagh released the platformer VVVVVV with a launch price of $15 but soon received complaints about it being priced too high. Kieron Gillen wrote in the RPS review of VVVVVV, "While I think it is worth the money, fifteen dollars does strike [...]
rockpapershotgun.com




People will pay $60 for a buggy AAA but complain about a great indie game costing $15, ofc. Didn't The Witness (aka a game with amazing graphics and great puzzles that couldn't have been easy or simple to make) have the same issue? It's kinda sad, tbh, that it's not the game's worth that defines the price, but rather the gaming studio's standing in the industry :(