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On Generating Ideograms, method #2
Hello everyone,
Some of you may remember this method to generate a huge number of ideograms easily. If not, you may want to give it a look before reading about this new method, since they are very similar.
The difference here is that instead of working with basic shapes, we are going to work with the intersections of strokes:
- In this picture, you can see we start from a set of only 3 different types of intersections: a simple V-like angle, a T-like intersection and a '+'-like intersection.
- Just like with the first method, we use this set to generate a sequence of 6 intersections (36=729 possibilities)
- This sequence is then distributed following a chosen pattern (just like with the first method, I use the comic book box rule for the order)
- The intersections are rotated so as to be able to link them to each other nicely and obtain a nice primitive glyph
- The primitive glyph is then enhanced to obtain a prettier final version.
The main drawback of this method is that with such a small starting set of different intersections, there is only 729 possible sequence of 6 intersections. But just like with the first method, you are free to chose the distribution pattern, which allows you to use the very convenient property of the process, polymorphism, which is the name I give to this possibility to draw several ideograms from one sequence (see the last part of the picture).
These 2 methods are gathered here.
Have fun!




Hey,
I am the original poster for this article (https://www.reddit.com/r/conlangs/comments/5i4ujy/on_generating_ideograms_method_2/). If you want to quote my work, thanks for not forgetting the link to the original. I saw you edited a few words, to avoid being confused as the original poster, I guess, but some traces of my original phrasing remain and could confuse readers.
Please ask me next time ;)