Tracking my efforts at game development, even though I have absolutely no experience in game development.
Shut The Box
A recent trip to Colonial Williamsberg introduced us to a game called Shut The Box. I'm kind of sad that I didn't buy one, although I have found them for sale on Amazon, so I'm not super disappointed.
The idea is that you have a box. Along the back side of the box are a set of tiles 1-9 that can flip up or down. You also have two dice that you roll inside the box.
The game starts with all tiles upright. You'd roll the dice and then would add the result. The player could then close down any tiles that are upright that add up to the total on the dice. This allows you to roll a 12, and hopefully you could close down enough tiles to equal 12. If you roll doubles, you can close down any two tiles (good for closing down the pesky 1 if you haven't already). In the end, if you can't close down any more tiles, you add the remaining upright tiles, and that's your score -- lowest score among the players wins.
Almost as soon as we played this demo, I thought that this would be a great test for Unity. Ideally it would be multiplayer, so there's that element that could be added into it, but otherwise it could be set up with a single player and leaderboard. I guess. Or just singleplayer as a technical test.
The best part is that I could mark it up with just UI elements: buttons with 2 states for the tiles, random number output labels for the dice. Then, when I figure out how to do actual rolling dice (more than likely getting something from the Asset Store), I could set up a real game board and real animated tiles.
The problem is, finding time to get this done.
Here's a link to the Wikipedia article on it: https://en.wikipedia.org/wiki/Shut_the_Box Here's an Amazon search page which has some really nice instances of the game: https://www.amazon.com/s/ref%3Dnb_sb_noss_2?url=search-alias%3Daps&field-keywords=shut%20the%20box



