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Designing A Better Pokémon Go
Designing A Better Pokémon Go
Like many of us, Wendy Borg has a few issues with Pokémon Go's user interface and menu design. Unlike us, she went ahead and did something about it. A professional UI/UX designer, she's gone in and redesigned almost the entire game (on paper), adding functionality where it's needed, cleaning things up and just generally making it look more like a commercial juggernaut and less like a cheap flash game.
kotaku.com
What do you guys think?




There's one big problem with this. Pokémon Go was not made by the massive Pokémon Company. It was made by a small San Francisco startup with fewer than fifty employees total. It looks cheap because they already barely had enough time to design it in total.
Making a game is a lot more than making a few screenshots. You have to make the entire server side, make sure the client side can communicate with the server side, make sure the client side looks smooth and neat test for bugs on both sides, fix bugs, test again, rinse and repeat.
Remember, Pokémon GO was supposed to come out in early 2016. They had to delay it. And they still couldn't meet everyone's expectations. That's just what happens when you have eight to fifteen people total working on a game that suddenly becomes the fastest-growing app in history. You just have to be able to appreciate GO for what it is now, and all the work it took to reach the point it's at.
Great thoughts. I totally agree. This design is almost entirely visual design. It doesn't include any of the other actual game design.
I also think the appraising thing that's getting rolled out right now should definitely help balance things more for competitive.