Refugees from other social media platforms, talking about games and geekery.
Let it Die is gross and fun and their marketing team got me
Dragonchasers " Let it Die is gross and fun and their marketing team got me
I've FINALLY started playing Let It Die, and it's thanks to the marketing team at GungHu and/or Grasshopper. Here's why. This weekend they had some kind of event celebrating a million deaths or something. I don't even know WHY, but I knew that logging in this weekend got you some awards.
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I hadn't heard of Let it Die. Now, I am intrigued. It's free, so...yeah. I'll play it!
That's the spirit!
Had you ever explained the premise of this game? I have no idea what the video is showing me except a lot of beating up.
That's kind of the whole premise!
You create a character and start fighting your way through this tower (there is some inane story for why you're doing this, AND you're playing a game within the game because for some things you log out into the 'arcade' you play at, but it's so weird and surreal that I ignore it).
When you start a character it has no gear or even clothes, so you have to go out and scrounge for those. You have a storage bin where you can stash extra gear for your other characters.
As you fight you gain experience and level up so you can go higher in the tower. Eventually there's some kind of asymmetrical multiplayer but I think that starts after the 10th floor and I'm still on the 2nd floor.
When you die you can either spend Death Coins (which you buy for real $$ or sometimes get as a login reward or something) to get back up where you fell, or you can go back to the starting point and spend in-game currency to revive back there.
If you choose not to do either of these things, your dead character becomes an enemy in your game and potentially in someone else's. Irata's dead character always shows up in my game! You can kill your old character and get it back to use (without items), so that's kind of the 3rd way to save progress.
But for you, @Scopique, it's kind of everything you hate in games. There's really no narrative and you run through the same levels over and over again, the difficulty is pretty high, and you can potentially lose all your progress if you die and don't have the funds to revive yourself and you don't have another character strong enough to kill your former self.
That's why I love that it's F2P. It cost me nothing and when I get frustrated (and I know I will) I can just walk away without feeling like I've wasted money.
Here's one of my characters hanging in the freezer, ready for me to animate her and take her on a run: