Refugees from other social media platforms, talking about games and geekery.
My tortured quest to become the bunny whisperer in Ultima Online's spiritual successor
My tortured quest to become the bunny whisperer in Ultima Online's spiritual successor
If you stepped just outside of Eldeir Village in Shards Online yesterday morning, you would've seen a tragic sight. Thankfully the server, in what I can only perceive as an act of mercy, despawned all the animal corpses.
pcgamer.com
"I had a terrible idea: What if instead of a pack of wolves defending me, I had a pack of rabbits?"
This, alone, makes me want to try Shards when it finally comes out.




Spiritual successor to Ultima Online got my attention!
It sounds like it's definitely not the sort of game to hold your hand! No quest indicators, corpse runs (which anyone can loot), no spamming skills and killing everything in sight...
It's got the potential. I played for a bit this past weekend but didn't get all that far. I completed some of the tutorial stuff for the first town's Mayor, but stopped short of getting the housing he promised me.
I think the author nails it when he says (I'm paraphrasing) that games like this generate good stories. (I mean, I haven't played the game, I'm just basing my opinions on what I read in this one article.) Compare this to WoW (because every MMO must be compared to WoW) and you just don't read many interesting stories about WoW since everything seems kind of pre-ordained. I mean sure for a given dungeon run the battles might go a little different from time to time but not enough that anyone really wants to hear about it.
Not meaning to say there's anything wrong with WoW, but we call it a theme park for a reason, right? I bet Shards players also spend a lot of time when nothing happens. That's the other side of the coin. Whereas a theme park is always dishing out thrills.
I backed this game and actually have had access to it for a while, but I just haven't had time to delve into it yet. I really need to!!